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ASSET
Digital asset creation. Here, the focus was to create a realistic 3D model using real world references, whilst taking file-size, such as mesh and texture data, into consideration. I chose to create Hologram Electronics multi-effect pedal, which I modeled using CAD and Blender. I used Substance Sampler to create a mix of 256x256 and 512x512 normal maps for UV tiling in Blender, and Illustrator to create text and decals.
CAMERA MATCH
LIGHTING


SIMON TORSTENSSON
CONTACT
Mail: simonjern@outlook.com
Tel: 0701132999
SOCIAL
Pintrest
Spotify

